SNKE
Art Director / Principal Artist
2023 Present
Real-time medical visualization, XR experiences, interactive training tools, visual systems, and AI-assisted production workflows.
Professional Summary
Art Direction / Visual Systems / XR
Art Director and environment artist with 15+ years of experience creating immersive worlds and real-time experiences across AAA games, XR platforms, and interactive simulation.
Art Director and environment artist with 15+ years of experience creating immersive worlds and real-time experiences across AAA games, XR platforms, and interactive simulation. My work focuses on turning complex ideas into clear visual systems through art direction, production thinking, and hands-on 3D craft.
Art Director / Principal Artist
2023 Present
Real-time medical visualization, XR experiences, interactive training tools, visual systems, and AI-assisted production workflows.
Lead 3D Artist
2021 2023
Led environment development for interactive medical training experiences and helped deliver 20+ medical education and simulation projects.
Art Direction / Principal Artist
2022 2023
Provided art direction for a custom urban bus project, guiding exterior/interior design from concept through real-world execution.
Lead Environment Outsourcing Artist
2020 2021
Coordinated outsourced environment assets for Star Wars: Tales from the Galaxys Edge, maintaining visual consistency with franchise and studio quality standards.
Lead Environment Artist / Lead 3D Artist
2016 2020
Led environment development for mixed-reality experiences including The Last Light, Project Create, and Tonandi.
Senior Environment Artist
2014 2016
Contributed environment design, assets, and world-building during the early development and production of Paladins.
Environment Artist
2012 2013
Contributed to early Warframe environment prototyping, visual direction, and production assets.
Environment Artist
2011 2012
Built environments and world assets for Makeb, a major DLC expansion for Star Wars: The Old Republic.
Environment Artist
2010 2011
Created environment assets and supported level development for the Tony Hawk SHRED Wii port.
Real-time surgical training platform
Magic Leap
Magic Leap
Urban bus art direction
ILMxLAB
Hi-Rez Studios
Digital Extremes
BioWare
Art Direction
Visual Development
Environment Design
World Building
Real-time Production
XR / Spatial Computing
Lighting
Materials
Spatial Composition
Production Pipelines
Workflow Optimization
AI-Assisted Visual Prototyping
Team Leadership
Outsource Direction
Unreal Engine
Unity
3ds Max
ZBrush
Substance
Photoshop
Plasticity
Marmoset
ComfyUI