Professional Summary

RESUME

Art Direction / Visual Systems / XR

Art Director and environment artist with 15+ years of experience creating immersive worlds and real-time experiences across AAA games, XR platforms, and interactive simulation.

01Profile

Art Director and environment artist with 15+ years of experience creating immersive worlds and real-time experiences across AAA games, XR platforms, and interactive simulation. My work focuses on turning complex ideas into clear visual systems through art direction, production thinking, and hands-on 3D craft.

02Experience

SNKE

Art Director / Principal Artist

2023 Present

Real-time medical visualization, XR experiences, interactive training tools, visual systems, and AI-assisted production workflows.

Level Ex

Lead 3D Artist

2021 2023

Led environment development for interactive medical training experiences and helped deliver 20+ medical education and simulation projects.

Sephamar / MAN Trucks Partner

Art Direction / Principal Artist

2022 2023

Provided art direction for a custom urban bus project, guiding exterior/interior design from concept through real-world execution.

ILMxLAB

Lead Environment Outsourcing Artist

2020 2021

Coordinated outsourced environment assets for Star Wars: Tales from the Galaxys Edge, maintaining visual consistency with franchise and studio quality standards.

Magic Leap

Lead Environment Artist / Lead 3D Artist

2016 2020

Led environment development for mixed-reality experiences including The Last Light, Project Create, and Tonandi.

Hi-Rez Studios

Senior Environment Artist

2014 2016

Contributed environment design, assets, and world-building during the early development and production of Paladins.

Digital Extremes

Environment Artist

2012 2013

Contributed to early Warframe environment prototyping, visual direction, and production assets.

BioWare Austin

Environment Artist

2011 2012

Built environments and world assets for Makeb, a major DLC expansion for Star Wars: The Old Republic.

BuzzMonkey Software

Environment Artist

2010 2011

Created environment assets and supported level development for the Tony Hawk SHRED Wii port.

03Selected Projects

Xplore Spine

Real-time surgical training platform

The Last Light

Magic Leap

Project Create

Magic Leap

Project Atlas

Urban bus art direction

Star Wars: Tales from the Galaxys Edge

ILMxLAB

Paladins

Hi-Rez Studios

Warframe

Digital Extremes

Star Wars: The Old Republic

BioWare

04Skills

Art Direction

Visual Development

Environment Design

World Building

Real-time Production

XR / Spatial Computing

Lighting

Materials

Spatial Composition

Production Pipelines

Workflow Optimization

AI-Assisted Visual Prototyping

Team Leadership

Outsource Direction

05Tools

Unreal Engine

Unity

3ds Max

ZBrush

Substance

Photoshop

Plasticity

Marmoset

ComfyUI

06Published

07Download