Secondary Index

VISUAL ARCHIVE

Selected screenshots, shipped work, and additional projects.

A curated archive of selected visual work across environment art, game worlds, XR, medical visualization, and earlier production work.

Selected real-time medical environments and visual systems focused on clarity, readability, and production constraints.

Environment and world-building work from Paladins, focused on stylized readability, strong silhouettes, and production-friendly environment design.

Environment art and production work from Star Wars: The Old Republic, created as part of BioWare Austins large-scale MMO production pipeline.

Environment art and production work from Warframe, focused on sci-fi spaces, modular construction, and high-readability real-time environments.

Environment and asset work for World War Machine, exploring stylized industrial forms, modular structures, and production-ready world assets.

Additional studies, props, voxel experiments, and smaller production exercises showing craft, form language, and technical exploration.