At Level Ex, I create high-quality 3D environments and props for medical-based games, blending realism with artistic creativity.
My work ranges from detailed operating rooms to futuristic labs, designed to be both visually engaging and technically optimized for interactive experiences. I focus on lighting, textures, and composition to bring these spaces to life, ensuring they are immersive and polished while maintaining accuracy.
I touch lots of things, so my work here is all over the place.